Repeat frames extend that scratch: the depth word follows the wait timespec,
then one saved frame per nesting level, each holding the iteration, count,
first body record and body record count. Both interpreters (x86-64
Runtime.NativePhysicalNative, AArch64 Platform.AArch64.NativePhysicalRuntime)
address these offsets and allocate exactly nativePhysicalRepeatScratchBytes
for the depth they are built for.
71def nativePhysicalRepeatDepthAt : Nat =
72 nativePhysicalMemoryScratchBytesThe compiler supplied declaration spans and resolved links from this source snapshot. This page does not assert that this file belongs to a checked closure.